Creative Video Workflow

Written by: angietaylor, February 5th, 2010

Angie TaylorI’m busy preparing to leave on a mammoth journey to San Fransisco to speak at the Macworld 2010 conference for the first time.

I’ll be talking about production workflow, specifically broadcast production as that’s where I spent 12 years of my life freelancing as a motion graphic designer/ animator.

I’ll also share some of the challenges I’ve faced in the transition from designer to creative director, and my methods for overcoming those hurdles.

The talk is part of the users conference (session code: US964) and is titled “Creative Video Workflow - From Storyboard to Completion“. It’s taking place on Friday February 12th, between 15:00 - 16:15.

Of course I’ll be talking about the software I use in my everday work, and will share some top tips and tricks. But my main focus will be on my creative processes. How do I come up with ideas? What do I do to make sure my skills are up to date? How to I collaborate with others and manage remote working?

If you’re interested in finding out more use the priority code TWEETMW when you register to get a $15 Expo pass or 15% off of any conference package. Onsite expo passes are $45, so it’s a great deal!

I hope to see you there!

Decoupling production

Written by: angietaylor, December 11th, 2009

I’m interested in the trend of decoupling going on in the world of TV and film production companies. It’s the world that I used to live in so it’s close to my heart. Decoupling refers to the process of reducing costs to the client by outsourcing some of the work to freelancers or external services, rather than providing them in house. Decoupling offers big opportunities to everyone in our industry from company directors to freelancers and runners, if we can be brave enough to embrace it.

Increasingly, over the past 20 years, production companies have been expected to be able to be flexible, pressurized to increase their skills, enabling them to deliver every possible service and format to their clients. This entails increasing staff to cover all areas of production, extending the capabilities of the company so they can also generate content for new and emerging mediums (web, mobile devices, games etc). The result is increased costs due to wages and also investment in bigger studio spaces.

The inevitable has happened, the work that was plentiful during these times of development has somewhat dried up. Production companies are competing even harder for the same jobs and clients find it harder to differentiate between companies as they all offer essentially the same services. Frustrated freelancers who weren’t finding the right amount of work (or satisfaction from it) started to create their own collectives which for a while injected some new life into the industry but they too have suffered from what I call the “jack of all trades syndrome”. Feeling that they must offer all services in-house, often stretching the capabilities of their employees and making the work suffer as a result.

Of course there are pros and cons with everything in life, this is no exception. On a positive note, decoupling could provide the opportunity to return to an industry where craft specialization matters. Instead of all production companies offering essentially the same services and competing for every scrap of work, each could become king of a particular area, passing work onto other companies when the work is more suited to their specific skill-field. A certain amount of this already goes on within Soho but I really believe this could be extended. It would improve the quality of work, employee morale and confidence within individual companies.

By letting some of their in house designers go and instead using freelancers, companies could open up to diversity, calling on different specialist skills appropriate for each job. It could create healthy competition between freelance creatives but also opportunity to create alliances and a network for swapping skills. In house designers can sometimes find it hard to maintain focus and motivation, so those more suited to a freelance lifestyle could benefit greatly here.

However, I worked as a freelancer in the industry for over 12 years so I know, only too well the challenges that can be faced. Remote working is not easy, you need to be motivated, focused, pro-active and willing to network. Ideas can be harder to develop on your own, it’s amazing how much creative development goes on during breaks around the coffee machine or meetings in the pub after work for production companies. Get rid of your in house team and you risk losing the teamwork that’s so valuable for the development of ideas and a sense of company identity. It can also be hard to find the right people at the right time to work on a production, they may be busy with another company.

On the whole though I see decoupling as an exciting prospect. It increases the unknown to the equation. Risk and uncertainty can be scary but embrace them and you often find new exciting challenges that, combined with a bit of initiative, can be the impetus to creativity in it’s truest sense. I’d love to hear the thoughts of other design professionals about the whole debate associated with decoupling, and also any stories about the challenges associated with remote working. What are these difficulties and how can we find ways of making it work?

Apple Pro Studio Series Tour 2009

Written by: angietaylor, November 23rd, 2009

Tomorrow I’ll be in Manchester talking about Final Cut Studio and GridIron Flow integration. Please click on the link below if you are interested in attending. It’s free to attend and should be a great event.

Join us in Manchester and experience the latest advances in video production and audio creation on the Mac. This exclusive event will showcase the new versions of Final Cut Studio and Logic Studio, along with the expanding ecosystem of solutions that make the Mac the creative platform of choice.

The event is free to attend but spaces are limited so you should register now to be sure of your place.

Manchester - November 24
The Printworks
Withy Grove
Manchester
M4 2BS

Reserve Seat

MacWorld 2010 - Are you going to San Fransisco?

Written by: angietaylor, November 22nd, 2009

I’m hoping to see a few of you at MacWorld 2010 where I’ll be speaking next year. I love San Fransisco so will be taking a little extra time out to hang out with my old friends, Amacker and Nina at the Lucky 13 bar on Castro. I also hope to catch up with all my other SF buddies, it’s always hard to fit everything in as there are so many people I love in the bay area!

If you’d like to attend you can click on the banner to the left to get a discount. Click on the Register button and then just use my personal priority code, ATAYLOR when you register.
Below are details about the talk I’ll be delivering;

Users Conference US964: Creative Video Workflow - From Storyboard to Completion - Feb. 12, 2010    3:00 PM - 4:15 PM

Angie Taylor will take you on a journey through a typical video project, showing the entire process including the creation of sketches, brainstorms and storyboards, audio production and clean up, editing, and producing the final project. Angie will also discuss how creative professionals can bring unity and clarity to complex creative projects. Aspects of automating time sheets, liaising with clients, auditing jobs and packaging final files for delivery will be explored within this session.

Anyone with personal or professional interests in creating digital videos and working with tools such as After Effects, Flash, Flow, CS4, Illustrator, Photoshop, Premiere Pro, Final Cut Pro and Soundbooth, will benefit from this session.

If you are interested in a streamlined way to look at the digital video process including tips and tricks using various software tools that will help maximize the creative input and minimize the project complexities, then this session is for you!

Angie’s Shuffle Track of the Day: San Fransisco - Scott McKenzie - listen free on Last FM

Quark Express 8 and Final Cut Studio 3 support is here!

Written by: angietaylor, November 1st, 2009

We’re pleased to announce that we’ve released the Flow 1.0.2 update to provide support for Quark Express 8 plus Final Cut Studio 3!

Check it out by clicking here!

Your installed application should automatically update but you can double-check by Opening Flow and going to Help menu > Check for Updates.

Enjoy!

Angie Taylor - Creative Director, GridIron Software

Women of Punk - Part 02 - American Roots

Written by: angietaylor, October 26th, 2009

Angie Taylor in 1975 - two years before discovering punkrock!

Angie Taylor in 1975 - two years before discovering punkrock!

Growing up in Scotland in 1975, I had no idea what was going on the other side of the Atlantic. Little did I know that American women there were in the process of breaking ground so that people like me could find a voice an be accepted despite our inherent idiosyncrasies!

The first woman who I remember having the ideals and attitude that define the category of “punk” was the wonderful and truly original, Patti Smith. I’m sure Patti hates labels as much as I do. In fact the majority of folks labeled “punk” would kick and scream against having it safety-pinned to them. Sadly it’s human nature to feel the need to classify so, Patti, sorry for calling you a punk but please see it as the badge of honor it’s intended to be!

Patti was 29 in 1975, a veteran in punk terms, when she released Horses, her debut ground-breaking mix of rock and poetry. Lenny Kaye, the bands guitarist was also a writer. Lenny has been accused of instigating the use of “Punk Rock” to describe the raw, basic, gut-formed music that was desperately in need of a genre-defining moniker.

Horses is one of my top albums of all time. It fits into my elite category of “albums I never get tired of hearing” (of which there are only about 20). She continues to record and perform today and her recent albums are just as compelling as they ever were. She’s one of those rare individuals who, as well as writing her own fabulous originals (like title-track Horses) can take other artists songs and make them completely her own, take for example her cover of Them’s Gloria or, more recently, Nirvana’s, Smells Like Teen Spirit.

Patti also had a big influence on the “Punk look”, and on design. She was the first woman I remember seeing wearing a biker jacket, jeans and cowboy boots, just like the guys, and she looked great with her straggly hair and gaunt beauty. She lived with photographer, Robert Mapplethorpe who produced countless iconic images of Patti, including the album covers.

Patti was part of the legendary CBGBs and Max’s Kansas City scene in New York in the the early seventies. The scene was frequented other great notaries of the punk scene like Iggy Pop, Velvet Underground, Andy Warhol, The Ramones, Wayne (Jayne) County and of course Debbie Harry who started out as a waitress at the clubs and went on to form 80’s supergroup, Blondie. Debbie Harry brought sex to the Punk Rock movement, most female punks were considered unattractive by regular guys but Debbie Harry toyed with their affections by pouting at the camera, then following this with mocking, teasing gestures. Sadly, partly due to her cuteness, I think she never got the recognition she deserved as a top song-writer and performer. She and Blondie write some of the greatest punk love songs of all time including “Picture This“, “Denis“, “Hangin on the Telephone” and “In the Flesh“. After all, punks fall in love too y’know!

Nico became noticed as part of the Velvet Underground/ Andy Warhol scene at the Chelsea Hotel in New York. Her gorgeously, deep, flat vocals can be heard on Femme Fatale, I’ll be Your Mirror and All tomorrow’s Parties as well as others considered to some of the best Velvet Underground tracks. Although the Velvets can’t really be considered punks their influence on the punk movement can’t be underestimated. People like Siouxsie Sioux had ground broken for them by the likes of Nico with her fusing of 60’s Berlin beatnik, Marlene Deitrich style deep vocals and a passion for the art of singing that can also be seen in the likes of Beth Gibbons from Portishead.

There were countless other acts that influenced me and others, and still continue to do so. Joan Jett was a rock chic of the highest order, as was the Pretenders, Chrissie Hynde. You just have to look at the amazing Alison Mossheart of The Kills, Discount, and more recently, Dead Weather to see their influence carried down the generations.

Without these ground-breaking women we wouldn’t have had PJ Harvey, Kate Bush, Annie Lennox, Madonna, Bjork who are mainstream pop icons of today. And we definitely wouldn’t have any of the women that formed the UK punk scene who we’re going to take a look at in the next installment. I hope you enjoy my little nostalgic trip down memory lane. Please listen to the music and please feel free to chime in if you think I’ve missed anyone!

Women of Punk - Part 01

Written by: angietaylor, October 17th, 2009

After receiving good feedback for my blog on the influence of punk on design, I thought I’d keep on subject and write about the women of “punk” who inspired me personally, not just creatively, but in almost everything I do.

I went to see my old friends The Slits last week in Brighton Concorde 2. They were just as amazing as ever, I don’t know how Ari, Tessa and the others have the energy to get up there every night and do their thing, as well as travelling. I was lucky enough to work with The Slits a few years back, producing and directing a live shoot of their gig at the Royal Festival Hall, part of Morrisey’s Meltdown Festival.

It’s funny, I was slightly concerned that it may be a mistake to meet my old punk heroes after so many years (I originally met them briefly in 1979) but I needn’t have worried, they were just as inspiring, revolutionary and refreshing as they ever were. Still continuing to break new ground and fighting against a music establishment that still considers it a novelty when women can write and play innovative and accomplished music.

what I really loved about The Slits, growing up was their originality. They were unlike any of the other “punk” bands. They didn’t seem to want to conform to the usual punk stereotypes of girls in fishnets and bondage clothing, their dress sense and music was taken from a wide range of different styles and cultures, uniquely “Slitsy”.

Their lyrics were confrontational, witty and anti-establishment in the most personal and positive way, they sang songs about the lives that “Typical Girls” led. They looked (like me) as if they would have had trouble “fitting in” before the punk movement came along, I could identify with them. And on top of that, I loved their music, a mix of reggae, dub, punk, soul and all sorts of other influences meant there was nobody else quite like them. Their rendition of Marvyn Gaye’s “Heard it Through the Grapevine” is still one of my favorite cover-versions of all time.

It was a funny old day, the day of the Brighton gig. I regularly take my niece out on a Saturday morning, we go down to our local beach cafe for breakfast and to talk about life, the universe and everything! And who should we bump into but Ari, Tessa and co having breakfast! So we sat with them and they invited my niece Frankie along to the gig that night.

We all popped along there in the evening and had the best night out ever, The Slits were amazing, the crowd were lovely, lively and very friendly. Ari looked after us well, making sure that we got a safe spot, right at the front so that Frankie, and her friend, Faye didn’t get squashed.

They have a new album out, Trapped Animal, which I haven’t yet heard but has got good reviews. And Island Records are re-releasing their brilliant, seminal album, Cut as part of their “top 50 Island Records”.

So, it’s inspired me to start a series of blogs on women who have inspired me in my work. I’ll start with the ones considered to be “punks” and see where that takes me. Next week I’ll go back in time a little and look at some of my musical heroes from across the pond including Patti Smith and Nico.

Life of a demo-dolly - rotating suitcases!

Written by: angietaylor, September 29th, 2009

Me relaxing at The Supperclub, Amsterdam

I went to Amsterdam earlier this month, with the Gridiron gang, to attend IBC 2009. I had several meetings to attend, demo’s to do and an interview or two to give. So I packed my suitcase with all my usual accouterments, everything I would need for a business trip in a distant land! I get especially nervous when packing for a trip like this, what should I bring, and what is it OK to leave behind?

These seem like life-threatening decisions in terms of the anxiety they produce. The bag mustn’t be too heavy, otherwise I may aggravate my old shoulder injury. On the other hand, I mustn’t be caught short in front of my colleagues by forgetting a vitally important piece of equipment. I need to make sure I have backups of every item in case a cable stops functioning, or a hard drive breaks down so I usually pack two of each small item. Bigger items, like my Macbook Pro cannot be duplicated so they are packed in my carry on bag along with other fragile items.

Then there’s the bloody palaver with liquids to contend with! Do I take shampoo, or do I use the crappy ones the hotels provide? And what about conditioner? I’ve just had a fresh bleach-job done on my hair so I’ll need that too. So I pack all the lotions and potions I could possibly need, end up using a very small percentage of them, and then over-packing my bag for the journey home with more bad-quality toiletries pilfered from the hotels, it’s craziness. Plus, I’m always tempted by those cute little 100 ml containers of essential gunk that they sell to us in the airports - Listerine have made a fortune out of me in the last six months!

Anyway, after a day of decision-making, un-making, then re-making. Irritating my partner with “do you think I’ll need this?” every two minutes. I finally decide on the perfectly packaged selection of items and board the plane with a sense of relief. Time for my customary British Airways G&T, I can finally relax. “I’m sorry Madam (I hate being called Madam!) we no longer serve ice and lemon in standard class” I’m told by the air steward. So, my one solitary treat that I allow myself to make the ordeal of packing and flying bearable has now been removed by British Airways and their continual penny-pinching ways. That’s it, the straw that finally broke the camels back, I’ve flown with BA regularly forFlow Demo years but that’s it, no more am I paying a premium for a service that’s no better than the budget airlines. Sorry, digressing but had to get that off my chest! I mean, it’s not a G&T without ice and lemon, really!

So, finally I make it to Amsterdam and the RAI where I’ve attended IBC, and other events for the last 12 years. I love this city, and it’s people. In fact if I was to live anywhere else in the world than my dear, dear Brighton, it would be Amsterdam. IBC was really good for us at GridIron, we were partnering with Apple on a few events and briefings at the Miranda Pavilion which were very well attended by an excellent, highly qualified group of individuals. We showed Flow and had amazing responses from them. Apple also hosted a party for us at the pavilion where Mark Coleran gave an excellent presentation on his journey from Screen Designer on holywood movies to becoming the graphical interface designer of Flow.

I also saw some cool stuff, I was impressed by JVC’s HM series of cameras (and I’m a Sony-girl!) These cameras record direct to SD cards in MPEG (for ingest through Log and transfer) or Quicktime for direct drag and drop into the Final Cut Pro timeline. Very nice indeed. Adobe Story looks like an interesting product for scriptwriters, a new market for Adobe, interesting to see how it fairs. Object Matrix is a compelling product that you must see if you’re at all interested in affordable, scalable, secure storage, they make it a piece of cake. And of course the improvements made to Apple’s own Final Cut Studio and Final Cut Server continue to impress.

The rest of the GridIron Gang at IBC 2009

So, of course I came home with a much heavier suitcase, packed with brochures, receipts, giveaways and all sorts of other flotsam and jetsam. That was two weeks ago and I’m only just unpacking now! In fact I’ve done two other events since returning, have stayed in two other hotels and now have two suitcases to unpack! It’s a sorry state of affairs when you have to have rotating suitcases - two cases, each with enough clothing, toiletries and other essentials so that you can leave on a second trip before you feel like you’ve completed the first. I really am a trolley-demo-dolly!

Angie’s shuffle track of the day - Another Girl, Another Planet, The Only Ones - Listen free on Last FM

Two worlds collide

Written by: angietaylor, September 7th, 2009

Angie Deejaying

I’ve had many careers in my lifetime, one of them being a deejay in the 1990s London club scene. I regularly deejayed at clubs like FF at Turnmills, Mix it at Heaven, The Fridge, The legendary Bell in Kings Cross, and the good old Market Tavern. I gave it all up in about 1993 to follow my heart and find a way of making a living from my art, through motion graphic design. It’s taken me to places I never expected to be and here I am, Creative Director of a software company - sometimes I wonder how the hell I got here!

Anyway, next Sunday I’ll be marrying two of my worlds. We, GridIron Software, will be at IBC next week, partnering with Apple to show how our products can integrate and improve the production workflow. I’ll be working with Apple, showing how to get the best from Flow and their new Final Cut Studio.

Apple and GridIron will also be partnering on some other stuff that includes our IBC Party. We’ll be celebrating with our industry friends, the success of Flow which has recently had some amazing reviews. We’ll have a short introduction from our CEO and founder, Steve Forde, followed by a talk on Screen Design by our very own Mark Coleran, who designed screeen graphics for hollywood movies such as Tomb Raider, The World is not Enough, and the Bourne Identity. Mark left his career in Screen Graphic Design and joined GirdIron Software to work on the user experience and interface for Flow.

I’ll be dusting down my headphones, providing the MC services and also deejaying after Marks talk. I’ll be playing a mixture of music to suit everyone but please feel free to ask for requests by using the comments section below. The event is for pre-registered guests only but we have a few spare tickets available at the exhibition. So, if you want to come along, please make your way to the JVC stand in hall 10 (stand 10.D41) at the following times;

Friday – 12.00-12.30, 14.30-15.00
Saturday – 9.30-10.00, 13.00-13.30
Sunday – 9.30-10.00, 16.30-17.00
Monday – 9.30-10.00, 16.00-16.30

Please make yourself known to me. You can always request some music and I’ll try my best to play it for you!

looking forward to seeing you there!

Angie’s shuffle track of the day - Panic, The Smiths - listen free on We7.com

Flow 1.0.1 update now available.

Written by: Steve Forde, September 3rd, 2009

Flow 1.0.1 gives full support for Snow Leopard (OS X 10.6) as well as many many feature enhancements for both Mac and Windows users.  I recommend all current users of Flow to download the update on both Mac and Windows.

The auto updater will be posted shortly - so if you already are a customer or have the trial installed - Flow 1.0.0 will update itself.

Here is a link to the trial (which will work for licensed users as well) if you want to download immediately.

http://www.gridironsoftware.com/free_trials/flow/register.html

Let us know what you think!

S.

Going to IBC ‘09 in Amsterdam?

Written by: Steve Forde, September 3rd, 2009

Just a quick link for all those attending IBC in Amsterdam - We don’t have a booth this year (doing some pretty neat offsite stuff with Apple though) as we chose to host a kick-ass party instead!

Date: Sunday, September 13th

Time: 5:30 till Whenever….

Place: Miranda Paviljoen

Miranda Zaal
1st Floor
Amsteldijk 223
Amsterdam, 1079 LK

So - if you are going to IBC - you are invited!  Come one - come all, and check out some cool integration between GridIron Flow and Final Cut Studio 3.

Make sure you register as space is not infinite.

There will be folks from GridIron, Apple and also our own Mark Coleran will be showing some cool ‘movie stuff’.

Click the image to go to the registration page!

Click here to register for the party!

Click here to register for the party

S.

The Influence of Punk on Design - Part 3

Written by: angietaylor, August 29th, 2009

Angie Taylor - 1990

In this final blog-episode about the influence of Punk on Design I intend to highlight some of our own designers who are clearly influenced by Punk. I’ll start by mentioning one or two that emerged directly from the movement that followed the first few seeds sprinkled by the like of Vivienne Westwood and Jamie Reid, who I spoke about in the last episode.

The influence of fanzines like Sniffing Glue cannot be overlooked. Mark Perry, who was also the singer in Punk Band, Alternative TV started his fanzine in the summer of 1976, when the Punk Rock scene was at its most vibrant stage. At that time there was no media positively covering the emerging scene (although the mainstream British press were doing a good job of filling their front pages with outrage and condemnation). The amateurish and scrappy layouts took the whole ethos of Punk and applied it to magazine layout. Anyone could do this, all you needed was some paper, a marker pen, a creative mind, passion and a photocopier. In terms of layout and design there were no limits, to restrictions, no rules. It was a complete disregard for established “rules” of design” that allowed designers to wipe the slate clean and start again with a fresh new look.

It’s American counterpart, Punk ran for slightly longer, till 1979. This had a slightly more considered, “designed” look, using cartoonist, John Holstrom’sfabulous Crumb-esque characatures of the likes of Iggy Pop, The Ramones, Debbie Harry and Lou Reed  to adorn it’s pages. It was slammed for being light-weight in comparison to it’s British counterparts. It was quite weak and was run as a business so lacked the passion and energy that Sniffing Glue was oozing with. But that shouldn’t detract from some excellent imagery produced by the artist-in-residence.

It wasn’t long before trained Graphic Designers started to adopt the styles and freedom that Punk provided. The first example that really stood out for me was the cover of a single by Manchester band, The Buzzcocks. The image on the cover was a collage created from body parts from porn magazines, torn and composited, collage-style; the head of the woman was replaced with an iron. The image was designed by Linder Sterling, an artist and collaborator on the fanzine, Secret Public. Sleeve designer, Malcolm Garret who had just left art college was responsible for the Bauhaus-inspired typography, composition and color choices.  He went on to design all the subsequent covers for the Buzzcocks, then Duran Duran, Peter Gabriel and others. Malcolm really got the punk style established and has had continued success as one of our most well respected typographers and designers.

Other designers followed in the same vein. Neville Brody left college in 1980, where he designed posters for bands including the Human League. He went on to design artwork for post-punk bands like Depeche Mode and was catapulted to huge success after his work on the Face magazine. He is now an established graphic designer and typographer designing style for huge brands like theGuardian newspaper, and having work exhibited at the Victoria and Albert Museum.

Peter Saville was another contemporary who designed sleeves for Joy DivisionNew OrderUltravox and developed the influential style of Factory records. His minimal style still looks current when placed next to contemporary designs.

So, these are a few examples of designers who have carried the influence of Punk through to today. I’m sure I’ve missed a few gems so please feel free to submit comments, inspirations and ideas. You can look everywhere to see design influenced by Punk and I’d love to see some of your own examples and comments.

Angie’s Shuffle track of the day - Blondie, Rip Her To Shreds - listen free on Last FM

6 Ways to Avoid “Destructive” Photoshop Edits

Written by: danielbrown, August 19th, 2009

One feature of GridIron Flow I’ve seen people really go nuts for is its ability to "roll back" a Photoshop document to a previous version. (Flow creates versions automatically.) I think the reason for this enthusiasm is the numerous ways in which you can inadvertently "harm" a Photoshop file - permanently altering (or deleting) data. Sometimes, this is intentional, but occasionally it’s just a byproduct of the creative process.

Here are my top "gotchas" in Photoshop and how you can avoid them. (Even if you don’t avoid them, Flow can get the data back for you.)

1. Flattening the document

People seem to think that they need to flatten a file before saving it as a JPEG or another "flat" file format. Photoshop is actually pretty smart about this. If you choose "Save as", and you choose a format other than TIFF or PSD, Photoshop knows that you’re saving a COPY of the file. It will, when creating the export file, flatten a copy of the document and save it out leaving your original in all its multi-layered glory.

2. Resizing a document for the web

Hopefully, this isn’t as much of a "bad habit" as it used to be, but I’m amazed at how many people still resize their SOURCE Photoshop file, save a JPEG copy of it, and then simply don’t save the resized results. This is pretty dangerous; if you step away for a minute (or for lunch), you could easily come back and save over your original data. Provided you don’t close the document, you can still "undo" the resize, save the file, and restore the data.

Instead, if you’re resizing a file to create a smaller JPEG for the web or for emailing, use the Save for Web command. It may complain that your file is too big, yadda yadda, but doesn’t crash like it used to. On the right size of the SFW window is a "Resize Image" function (this changed a bit between CS3 and CS4). It’s important to note that Save for Web assumes you want to save a COPY of the file for the web. Hence, nothing you do in this window affects the original document. If you enter a resizing value of, say, 600×600, Photoshop will resize the image so that the longest dimension (width for landscape, height for portrait) is 600 pixels. Then, you can save out this copy of the file without risking harm to the source.

3. Merging two (or more) layers.

There are times when you need two layers to become one for various reasons. This is another situation where you are deleting data, so the goal is to preserve the original information while creating a single layer on which to work.

Rather than merging the layers to each other, you can merge two layers to a third; achieving what you wanted, but still maintaining the original data.

To merge two layers, make those two layers visible and hide the other layers.
Then, create a blank layer.
With the blank layer selected - hold down the Option key (Mac) or Alt key (Windows) and choose "Merge vislble"

Photoshop will merge the two layers into the blank layer. If you’re merging a large number of layers, you can place the originals in a group (Folder) and then close the folder so you only see the folder layer and the merged layer you created.

4. Rotating a layer or image

When resizing an image, it’s possible to leave a certain precentage of the original pixels intact if the scaling percentage is very small; say, 1-5 percent or so. Likewise, if you rotate an image just slightly, you aren’t affecting a majority of the pixels very much.

But we only occasionally tend to scale or rotate an image in such subtle ways. It’s usually a bit more dramatic. In those cases, every single pixel in the document is modified. If the information is placed as a smart object, all of the original data is still intact. If not, it’s… not.

In those instances, rotation or resizing is a permanent change to th file (once it’s saved). And, if you scaled the wrong layer or simply change your mind about the design, you need to go back to the original document and recreate the layer - a tedious (and sometimes impossible) task.

The biggest defense I’ve already mentioned - convert a layer you plan to modify into a Smart Object. You can alwas double-click the layer to edit the contents. If you forgot to make it a smart object, GridIron Flow can let you revert back to a previous version with the layer intact, save a copy of that document, and you can drag and drop a replacement layer in.

5. Rasterizing Type / Converting Type to Outlines

Lots of workarounds for these; the most obvious is "If you need to rasterize/outline type, duplicate the layer FIRST, and rasterize/outline the duplicated layer." But it’s really easy to rasterize/outline type "just for a second/to try something" and head a bit too far down a design path from which you can’t backtrack.

The loss is actually two-fold - 1. You’ll need to spend time resetting type, including leading/tracking/kerning tweaks and 2. Photoshop "forgets" what font was used to create that layer. If you need to come back a year later and edit or recreate the file, you need to first figure out of that font is Galliard or Garamond.

Here again, Flow would let you go back a version or three and grab either the type layer from it, or information about that typeface.

6. What RAW file did this come from?

RAW files can be placed in Photoshop as Smart Objects allowing, at any time further down the process, you to go back and edit the RAW adjustments performed on it.

Again, this requires forethought and is (ironically) not the way Photoshop assumes you want to work. (Placing another file within a Photoshop document does default to being a Smart Object.)

If you’re more of a copy/paste kind of person, it’s pretty easy to lose track of which RAW file EXACTLY was the source of a layer in a Photoshop file. Photoshop keeps no record of which file it was, and the RAW file has no knowledge of where it has been used.

Flow will track the relationship between the RAW document, any other files into which it was copy/pasted, and any resulting JPEG files created from it. In short, you have a "bread crumb" path of where a raw file has gone.

The Influence of Punk - Part 2

Written by: angietaylor, August 15th, 2009

 

Last week I spoke about the Punk revolution in the UK and how inspiring it was to young people like me. Today I’ll talk about some of the great designers who emerged from that scene. I’ll start by looking at two of the key players who defined the style of the Punk Rock movement in the UK. 

There’s not one person responsible for the style of Punk, it was a coming together of minds and styles. A collective, group activity gained momentum, and as a result, the various styles of the people involved merged into an established fashion. But the pivotal people were the ones who recognized the elements that would excite and brought them together with style, panache and, of course an eye for design.

The punk movement grew out of a basic disillusionment, with the establishment, the music scene, fashion, the media. What better way to show your dissatisfaction than to tear it all up and start again? That’s exactly what punks did. Essays on design refer to this as “Deconstruction”. This wasn’t a new concept, post-modern art movements like the Dadaists and, ironically, the Constructivists used techniques of disassembly and reassembly to shake up the status quo and embrace a new way of looking at things.

In New York in the early seventies, bands like the New York Dolls would dress up in womens clothes in an attempt to shock away the apathy that existed in the music scene. Richard Hell was the one who became a blueprint for thousands of young punks, defining the spikey hair and ripped t-shirt look before anyone else. But it was really Vivienne Westwood who took the look and developed it into a recognizable style. Now one of our top designers, she started off with a small clothes shop on the Kings Road in London. She and Malcolm McClaren owned “Let it Rock”, a shop selling biker gear and teddy boy clothes. In 1974 this was revamped and renamed SEX, catering to the S&M scene and positioning itself nicely to shock the nation and take punk rock to the headlines.

The Sex Pistols hung out in the shop and that’s where the whole thing took off, the band formed, McClaren became the manager, and Vivienne designed clothes for them under the label, “Seditionaries” - it was a symbiotic relationship. At Art School Malcolm McClaren metJamie Reid, a political activist and Situationist who was producing a radical magazine called Suburban Press. He used a cut and paste style of graphics in this magazine, and it was then that he defined his trade-mark ransom-note lettering that was made famous by the Sex Pistols first album “Never Mind the Bollocks, Here’s the Sex Pistols“.

In the next installment we’ll take a look at the designers who emerged from, or were directly influenced by the Punk movement. 

Patti Smith - Smells Like Teen Spirit, listen free on Last FM

The Influence of Punk

Written by: angietaylor, August 7th, 2009

Angie Taylor - Art School ID card

Angie Taylor - Art School ID card

I was asked on Twitter to write a blog about the early days of Punk in the UK and it’s influence on the world of design. I, probably more than most, am influenced strongly by the punk movement that started in the seventies in New York and London. I was 12 when it all started to kick off in the UK with the Sex Pistols and their entourage, the Bromley Contingent causing joyful havoc in the UK media.

Before the punk scene things had become very sterile and safe. Politically, the UK was in a mess with regular strikes and power cuts disrupting everyday life. The music scene was drowning in boring “prog rock” and endless, indulgent guitar solos. Something had to give!

Then along came the idea that you didn’t have to put up with what you were being spoon-fed. The disillusioned youth of Great Britain realized they could make their own music, art, magazines and fashion. Using the influence of the New York underground music scene (Patti Smith, The New York Dolls, Richard Hell, Iggy Pop, Velvet Underground, The Ramones) the kids of the UK took it upon themselves to create a whole new genre and to revolutionize a complete culture in a way that had never been done before (or has ever been done since).

As you can imagine, this was a really exciting time for a teenager to grow up. It wasn’t really till 1977 that I got hooked into the Punk scene. I loved it! Before then I was an awkward, funny-looking, scruffy, Tom-boyish kid with glasses who didn’t really fit in. I survived at school by being the class clown, and that way avoided any physical abuse from my fellow classmates, but I was regularly ridiculed for being “the outsider”. Suddenly with the Punk scene I could belong! It’s ironic, isn’t it, that the movement that purported to be all about being different, and not caring what other folks thought, became a lifeline of acceptance to kids who didn’t fit in anywhere else. It wasn’t that we wanted to be different, and didn’t care, it’s that we cared and desperately wanted to belong to anyone who’d have us. It’s human nature to want to feel like part of a gang, or a movement.

Anyway, inevitably, the vultures descended, and what started as a revolutionary, do-it-yourself, creative movement turned into just yet another fashion. Mainstream media quickly gobbled it up and spat it out as a kind of bastardized version of what it one was, and things have never been quite the same again. However, the marks and influences of the punk movement are still alive and kicking today. Next week I’ll look at some of the deigns of today that were influenced by this movement.

Angie’s Punk shuffle Track of the day - Anarchy in the UK - The Sex Pistols, listen free on Last FM

Finally! - Nucleo Pro 2 for After Effects CS4

Written by: Steve Forde, July 31st, 2009

Been away from my blog while launching Flow - and now that things are settling down a little, I am very pleased to announce that Nucleo Pro 2 for CS4 will be available on Tuesday August 4th at 12pm EST.

This is a FREE download for all Nucleo Pro 2 customers.

I do want to explain why it took us so damn long.  Short answer - Flow.  Flow is almost as complex as building an entire Operating System.  It was a huge project - and took us much longer than we had anticipated.  However, the wait was worth it.  The number of users telling us how important Flow is to their workflow is more than justification in my mind for why it took so long.

I also want to post that it won’t happen again.  Now that Flow 1.0 is complete - the focus is on maintaining all our applications to be current with the most recent releases of the tools you use.  In short - it won’t happen again.

Thank you again for your patience - and please let us know how your NP2 experience in CS4 is!

S.

Which type are you?

Written by: angietaylor, July 31st, 2009

Angie Taylor

I’ve been thinking a lot about how we can improve communication at work between colleagues and clients. This was sparked off by my post regarding Visual Communication where I spoke about designers communicating in a visual language. I talked with a few good people, surfed the internet and, as a result,  found some interesting theories regarding personality types. One in particular struck me as simplistic but when I applied to people I know it rung true.

 

Before I share it with you, I have to say that I am wary of categorizing people in this way. But as long as it’s used as a rough guide, still allowing for deviations from stereotypes, then I think it can be a useful tool to help us think the way our clients and colleagues do, and therefore communicate better with them.

How you learn also dictates how you absorb, and deliver information with other people, by being sympathetic to their learning styles you can improve your own communication skills.There are several models to measure learning styles but the one I’m focussing on here is the VARK model that splits us into four basic categories of learner; Visual, Auditory, Reading and Kinesthetic. 

As you would expect, Visual learners tend to learn from seeing, they think in pictures and understand more from diagrams, charts etc. They don’t like to read but often take lots of notes during meetings to help them absorb the information they are being given.

Auditory learners learn well from conversations, phone calls and podcasts. They are adept at finding hidden nuances and reading between the lines. They often record meetings to refer to at a later date.

Reading learners love to read - no surprises there! They like to have everything written down for them so will love reports, plans, budgets, scripts, briefs etc.

Kinesthetic learners learn from experience. They get the most benefit from actually doing a job, once they have done it once they will learn very quickly but they may have difficulty picking up concepts without actually experiencing them. They tend to be easily distracted and fidgety in meetings and will often be seen examining the telecoms system or playing with the office chairs.

Most people have a tendency towards one of these but are most often a combination. For example, most creatives are predominantly kinesthetic with varying percentages of visual learning.

If you apply these to your clients, and people you work with, you’ll usually be able to determine which categories they fall into. The interesting part comes when you match them to each other. Think of two people who communicate easily, you can be pretty certain that they share similar learning styles.

But the most revealing part for me was when I thought about all the times I’ve sat in meetings, twiddling with my chair adjustments! I’ve often witnessed one person say to the other “but I don’t understand why can’t you see my point?”, only to hear “Well I just don’t get it!” thrown back at them. Chances are the two people having the conversation have pretty much 100% opposing learning styles.

Being aware of these differences can help you understand how your clients and colleagues think. Although you’ll never think in the same way they do, by trying to see things through their eyes and being compassionate to their way of thinking may just help you communicate your ideas more easily and improve designer-client relationships.

Angie’s shuffle track of the day - Chic - Good Times - listen free on Last FM

Visual communication

Written by: angietaylor, July 24th, 2009

When people ask me why we need rules for design I like to use the analogy of spoken languages. In order to communicate with people in other countries you need to learn their language and the rules pertaining to the local customs. We’re all familiar with the cliché of the tourist, unable to speak the language of the country he is visiting, shouting louder in a vain attempt to be understood. Sure, shouting louder slightly increases your chance of being understood but you also run the risk of looking like a complete idiot and are likely to offend the locals. The same applies to design, attempt it without understanding some basic principles and you run the risk of offending people and looking amateurish.

The world is full of regional differences in terms of customs but also in terms of design. Take the use of color as an example, red signifies danger across multiple cultures so is often used to represent evil, lust and forbidden pleasures. But in India reds and oranges represent holy colors and have added significance that must be taken into account. Color combinations that work in one region may even manage to offend in another, hence the term, “off-color”, when used to describe offensive comments.

One of the things that really pains me is having to persuade non-creative clients or colleagues why certain design decisions are right for them, and why some of their ideas may be ill-advised. They quite often don’t grasp that what may work in one situation, may be not in another and they can find it hard to separate themselves from their own sense of “taste”.

As visual communicators, designers often find it tricky to explain why something may, or may not work in a given situation. I often clam up if faced by a business-like project manager who only wants to understand my creative workflow for the impact this will have on cost, schedule and client relations. In the past, too much of my precious design time was wasted trying to put together presentations to explain my design process to non-designers in my team.

So, whats the answer. How do we maintain good design when faced with the constant need to explain ourselves repeatedly? How can we remain fresh and resolute in this environment?

To be continued . . . .

Angie’s shuffle track of the day - Heavy Cross - The Gossip

“Things have been so crazy lately…”

Written by: danielbrown, July 14th, 2009

By Daniel Brown
Sr. Evangelist, GridIron Software

“Social media” allow (if not encourage) us to be less social in the traditional sense. Instead, they provide us the “Cliff notes” of the lives of others. We each become our own P.R. teams, releasing an average of thrice-daily, carefully-worded, “press releases” related to the things we care most about (often family, hobbies, or observations), the things we’re most proud of (work accomplishments, personal achievements, etc.), and occasionally, things that scare the bejeebus out of us.

In the last 25 years or so, technology has allowed (or caused) us to become typographers (how many people knew what a “font” was 30 years ago?), photographers (millions of people now have a camera embedded in their phone and carry it with them all the time), and now press release authors.

Despite having umpteen friends on Facebook, I’m trying to remember the last time I had dinner with most of them. In many cases, when an invitation is extended, the constant “craziness of work” provides only narrow margins of time at the end of the day which are reserved weeks or months in advance. In this Silicon-based valley, you can get together with as many friends as you like, as often as you like - in 140-characters or less.

But where is all that time going? And, if people are strapped for even a single evening out, how do they account for it all of that time?

Productivity is a tricky term. I think we confuse time at a keyboard with miles on a treadmill or spins on a stationery bike. Computer-based productivity is not a single “vector” (i.e. most people don’t do exactly the same thing for 40 minutes), it’s more like a fractal; a single direction interrupted by an almost infinite number of smaller and shorter tasks. GridIron Flow may very well be the first large-scale means of tracking, not “general” time on a project, but on a document-by-document basis; regardless of the number of windows opened or closed, and regardless of the number of applications being juggled (provided they are applications Flow can track.)

The ability to track time that closely might very well uncover time throughout the day you didn’t realize you had, and help you manage it more wisely.

Flow 1.0 is here

Written by: danielbrown, June 29th, 2009

By Daniel Brown
GridIron Software

An idea was born about 3 years ago, turned into drawings and schematics, then to command-line “proof-of-concepts”, to early prototypes, to a 5-month long “public beta” of a promising, if not-quite-polished, application. Now, the final result of our efforts is here;  Flow 1.0 is now available for purchase at www.gridironsoftware.com.

Flow was designed by, and built for, creative people like you. Whether you’re a graphic designer, video editor, motion graphics creator, web designer, or a bit of everything, you’ve waited a long time (as have we) and we thank you for your patience as well as your massive encouragement that we were on the right track.

What remains now is for you to see, not just the finalized version of the public beta, but an even more robust application which includes Flash Panels, which allow you access to maps and versions directly within Adobe applications, and Share Maps which allow live map updates between users.

The world has already taken notice including Dave Cross at Photoshop User and Colin Smith at PhotoshopCafe.com. Flattering and encouraging to have their support.

Naturally, we encourage you to try (and hopefully buy) GridIron Flow 1.0 and, by all means, let us know what you think. You’ve helped shape Flow into what it is now, and hopefully will be part of our “virtual team” as we begin crafting the next versions.

Thank you, from everyone at GridIron Software, for your support.

–Daniel

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